![]() Taking place five years after the events of the first game, there is now zombie vaccine medication called Zombrex, which prevents a zombie victim from turning for a 24-hour period. Instead, Capcom Vancouver would introduce Chuck Greene, who would go from a shopping mall in a small Colorado town to the big casinos of Fortune City. ![]() While fans were eager to go back to the zombie-slaying fun of the first game, they were disappointed to hear that beloved frontman Frank West would not make the trip. Dead Rising 2 was met with simultaneous dread and anticipation. The result was abysmal and it would be the one and only time a Dead Rising title would land on a Nintendo platform.Ĭapcom released the official sequel to Dead Rising in 2010, passing the series along to Capcom Vancouver. ![]() Capcom was only able to fill the screen with a couple of zombies and attempted to fill the void with "exclusive" enemies, like deadly zombie parrots. The Wii's significant technical shortcomings meant that it couldn't come close to filling the screen with zombies, thus defeating much of Dead Rising's initial appeal. "Take advantage" is a strong term, though, and it's one that doesn't really apply here. To take advantage of Nintendo's juggernaut, Capcom created a port called Dead Rising: Chop 'Til You Drop. It feels like a lifetime ago when Nintendo had the best-selling console in the world, but that was the case when the Wii debuted shortly after Dead Rising's arrival. judge threw the suit out and ruled in favor of Capcom, citing that the broad concept of humans surviving against zombies in a shopping mall is unprotectable. In 2008, the MKR Group filed a lawsuit against Capcom, accusing the publisher of directly ripping off the Dawn of the Dead concept. Of course, it might have taken a little too much inspiration, according to the film's creators. Romero's classic 1978 film, Dawn of the Dead. ![]() If the premise of survivors in a shopping mall filled with zombies sounds familiar, that's because Dead Rising was fully inspired by George A. It also led to some neat photo opportunities, giving players a chance to take advantage of the game's photography feature. This went a long way towards keeping Dead Rising fun and not letting it take itself too seriously. There were also several opportunities for novelty wardrobe changes, which gave Frank the chance to dress up in Servbot helmets or tennis gear. For every serious weapon, like the chainsaw, there was a zany item, like the shopping cart. This would prove to be the series' calling card, offering deadly killing machines, as well as sources of levity. Once time expired, the game would end in one of multiple ways, either granting resolution or encouraging the player to try again.Īside from the 72-hour mode, Dead Rising would establish itself as the go-to franchise for zombie-killing weaponry. Time would become meaningful, as Frank would only have 72 hours to complete his tasks in the Willamette Parkview Mall before his helicopter would swing around for pickup. Though Dead Rising relied on what would become the tired trope of zombies in video games, it managed to innovate in many ways. Frank's classic quote of "I've covered wars, you know," firmly entrenched him as one of Capcom's most beloved characters and his actions cemented this reporter's badass reputation. He was simply a reported looking for the truth, as he not only took down zombies by the dozens, but worked to get to the bottom of what caused the outbreak in the first place. West wasn't a "dudebro" with heavy weaponry. With 2006's Dead Rising, Capcom didn't simply create a zombie survival game, it created a new hero in the form of reporter Frank West. The story begins in 2006 and the inspirations are exactly what you'd expect them to be. Dead Rising 3: The Apocolypse Edition is out now! And just in time Steven Wong of Shacknews is here with a comprehensive timeline of the franchise that is sure to educate and entertain both new and old fans!
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